Crazy Taxi and Need For Speed's illegitimate, violent son.
Whether due to hardware limitations or a reputation for simpler fare, the Wii hasn't seen much of the sandbox/open world genre. Considering the drop in horsepower and the inability to implement the “switch to any car, any time” gameplay, I'm surprised Ubisoft bothered making this Wii version at all. Still, effort was clearly spent in building this version from the ground up -- it uses the pointer controls for shooting (which is very handy), and it's got DS connectivity (remember this feature, Nintendo?). It does a decent job creating a large San Francisco-looking city to drive around in, free of load times. However, too many bad ideas and cut corners make it all seem pretty average.